BRCLife Virtual World Ecology

BRCLife expects the metaverse market opportunity to reach $800 billion by 2024, up from $500 billion in 2020, based on its analysis and data from Newzoo, IDC, PWC, Statista and Two Circles.

BRCLife will have a piece of the action with its unique Metaverse virtual world creation system.

When Facebook announced its name change to Meta (FB.O), metaverse social networking became a new trend, with products such as Baidu's "Xiyang", World Show's "Rainbow Universe Honnverse", and Byte Jumping's Baidu's "Xiyang", the world's show "Rainbow Universe Honnverse", byte-hopping "Party Island" and other products have been launched, meta-universe social track is flooded with a number of players. Data company Sensor Tower reported that since the concept of "meta-universe" exploded, an average of one new "meta-universe" app has been added every day.

The number of global video game players will be 2.7 billion in 2020. BRCLife has developed and supports rewards for playing so that the community can also participate in the value generated.

The global virtual world events market will be $94.04 billion in 2020, growing at a CAGR of 23.7% from 2021 to 2028. At BRC Life, we have developed an MVP for virtual world events with partners such as Credit Suisse, PricewaterhouseCoopers and Ernst & Young, as well as the Swiss Business Management Association, a leading university in 40 countries with more than 3,500 members. Metaverse virtual social events.

The global non-homogenized token market is expected to grow at a CAGR of 39.6% during the period 2020-2030, with revenues expected to increase from $340 million to $357,316.3 million over the same period.

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